That’s where MIM comes into play. To make the Battery Alarms module really testable, we need to extract all the code related to the infrastructure: IoT handler and the http client to the external system:
That said, the game's biggest issues are in the user interface, especially its clunky menus. They’re clunky because similar actions don’t use the same input. For example, you open up a box with the square button on your controller, then you have to place the items from that box into your inventory with the X button. This doesn't feel intuitive and can mess with your brain over time.
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We’ve freed Cookie’s Bustle from copyright hell. Here’s how.
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