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Since IOSurfaces are the same mechanism used for GPU texture sharing, this opens up the possibility of zero-copy GPU↔ANE pipelines where both accelerators operate on the same memory.

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const input = Stream.pull(readable, transform1, transform2);

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The irony is that streaming SSR is supposed to improve performance by sending content incrementally. But the overhead of the streams machinery can negate those gains, especially for pages with many small components. Developers sometimes find that buffering the entire response is actually faster than streaming through Web streams, defeating the purpose entirely.

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